sincerely
Singaporean
If you have not done so, read this full tutorial on how to use SGEXTN to build an application.
[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::begin();
[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::constBegin() const;
[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::constEnd() const;
[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::constIteratorAt(int n) const;
[[nodiscard]] bool SGLMultiSet::contains(const T& x) const;
[[nodiscard]] int SGLMultiSet::count(const T& x) const;
[[nodiscard]] const T& SGLMultiSet::elementAt(int n) const;
[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::end();
bool SGLMultiSet::erase(SGLMultiSet::Iterator& i);
bool SGLMultiSet::erase(const T& x);
[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::find(const T& x) const;
[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::find(const T& x);
[[nodiscard]] int SGLMultiSet::indexOf(const T& x) const;
[[nodiscard]] int SGLMultiSet::indexOf(SGLMultiSet::ConstIterator i) const;
[[nodiscard]] int SGLMultiSet::indexOf(SGLMultiSet::Iterator i) const;
void SGLMultiSet::insert(const T& x);
[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::iteratorAt(int n);
[[nodiscard]] int SGLMultiSet::length() const;
[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::lowerBound(const T& x) const;
[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::lowerBound(const T& x);
[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::upperBound(const T& x);
[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::upperBound(const T& x) const;
©2025 05524F.sg (Singapore)