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SGLMultiSet

SGLMultiSet::SGLMultiSet();

[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::begin();

[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::constBegin() const;

[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::constEnd() const;

[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::constIteratorAt(int n) const;

[[nodiscard]] bool SGLMultiSet::contains(const T& x) const;

[[nodiscard]] int SGLMultiSet::count(const T& x) const;

[[nodiscard]] const T& SGLMultiSet::elementAt(int n) const;

[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::end();

bool SGLMultiSet::erase(SGLMultiSet::Iterator& i);

bool SGLMultiSet::erase(const T& x);

[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::find(const T& x) const;

[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::find(const T& x);

[[nodiscard]] int SGLMultiSet::indexOf(const T& x) const;

[[nodiscard]] int SGLMultiSet::indexOf(SGLMultiSet::ConstIterator i) const;

[[nodiscard]] int SGLMultiSet::indexOf(SGLMultiSet::Iterator i) const;

void SGLMultiSet::insert(const T& x);

[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::iteratorAt(int n);

[[nodiscard]] int SGLMultiSet::length() const;

[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::lowerBound(const T& x) const;

[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::lowerBound(const T& x);

[[nodiscard]] SGLMultiSet::Iterator SGLMultiSet::upperBound(const T& x);

[[nodiscard]] SGLMultiSet::ConstIterator SGLMultiSet::upperBound(const T& x) const;

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