sincerely
Singaporean
If you have not done so, read this full tutorial on how to use SGEXTN to build an application.
void SGRCommandRequest::addVertexBufferObject(SGRVertexBufferObject *vbo, int bufferOffsetInBytes) const;
void SGRCommandRequest::chooseElementBufferObject(SGRElementBufferObject* ebo);
void SGRCommandRequest::drawTriangles(int numberOfTriangles, int startLocation) const;
void SGRCommandRequest::finaliseForDraw();
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