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If you have not done so, read this full tutorial on how to use SGEXTN to build an application.

SGRCommandRequest

void SGRCommandRequest::addVertexBufferObject(SGRVertexBufferObject *vbo, int bufferOffsetInBytes) const;

void SGRCommandRequest::chooseElementBufferObject(SGRElementBufferObject* ebo);

void SGRCommandRequest::drawTriangles(int numberOfTriangles, int startLocation) const;

void SGRCommandRequest::finaliseForDraw();

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