sincerely
Singaporean
If you have not done so, read this full tutorial on how to use SGEXTN to build an application.
enum SGXTouchEvent::TouchPhase{ TouchStart, TouchOngoing, TouchEnd };
float SGXTouchEvent::differenceX;
float SGXTouchEvent::differenceY;
float SGXTouchEvent::force;
[[nodiscard]] int SGXTouchEvent::hash() const;
int SGXTouchEvent::id;
[[nodiscard]] bool SGXTouchEvent::operator!=(SGXTouchEvent x) const;
[[nodiscard]] bool SGXTouchEvent::operator‹(SGXTouchEvent x) const;
[[nodiscard]] bool SGXTouchEvent::operator==(SGXTouchEvent x) const;
[[nodiscard]] bool SGXTouchEvent::operator›(SGXTouchEvent x) const;
SGXTouchEvent::TouchPhase SGXTouchEvent::phase;
float SGXTouchEvent::previousX;
float SGXTouchEvent::previousY;
float SGXTouchEvent::radius;
float SGXTouchEvent::startX;
float SGXTouchEvent::startY;
float SGXTouchEvent::velocityX;
float SGXTouchEvent::velocityY;
float SGXTouchEvent::x;
float SGXTouchEvent::y;
©2025 05524F.sg (Singapore)