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If you have not done so, read this full tutorial on how to use SGEXTN to build an application.

SGXTouchEvent

enum SGXTouchEvent::TouchPhase{ TouchStart, TouchOngoing, TouchEnd };

float SGXTouchEvent::differenceX;

float SGXTouchEvent::differenceY;

float SGXTouchEvent::force;

[[nodiscard]] int SGXTouchEvent::hash() const;

int SGXTouchEvent::id;

[[nodiscard]] bool SGXTouchEvent::operator!=(SGXTouchEvent x) const;

[[nodiscard]] bool SGXTouchEvent::operator‹(SGXTouchEvent x) const;

[[nodiscard]] bool SGXTouchEvent::operator==(SGXTouchEvent x) const;

[[nodiscard]] bool SGXTouchEvent::operator›(SGXTouchEvent x) const;

SGXTouchEvent::TouchPhase SGXTouchEvent::phase;

float SGXTouchEvent::previousX;

float SGXTouchEvent::previousY;

float SGXTouchEvent::radius;

float SGXTouchEvent::startX;

float SGXTouchEvent::startY;

float SGXTouchEvent::velocityX;

float SGXTouchEvent::velocityY;

float SGXTouchEvent::x;

float SGXTouchEvent::y;

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