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If you have not done so, read this full tutorial on how to use SGEXTN to build an application.
class SGRElementBufferObject;
part of SGEXTN module SG_RI
GPU side element buffer object
list of all including inherited members
preprocessor file inclusion directive: #include ‹SGRElementBufferObject.h›
CMake target for BuildLah: SGEXTN::SG_RI
see this link for more information about BuildLah
parent class: SGRDataBuffer
children classes: (none)
SGRElementBufferObject(SGRBaseRenderer* renderControl, int bufferSize);
SGRElementBufferObject is used by SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ renderers to store element buffer objects on the GPU.
SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ internally uses QRhi.
Creates a SGRElementBufferObject with a size of bufferSize bytes associated to the SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ renderer renderControl.
Negative bufferSize will crash.
Passing nullptr to renderControl will crash.
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