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SGRElementBufferObject

see header file

see source file

class SGRElementBufferObject;

part of SGEXTN module SG_RI

GPU side element buffer object

detailed description

list of all including inherited members

implementation details

preprocessor file inclusion directive: #include ‹SGRElementBufferObject.h›

CMake target for BuildLah: SGEXTN::SG_RI

see this link for more information about BuildLah

parent class: SGRDataBuffer

children classes: (none)

instance member functions

SGRElementBufferObject(SGRBaseRenderer* renderControl, int bufferSize);

Detailed Description

SGRElementBufferObject is used by SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ renderers to store element buffer objects on the GPU.

Implementation Details

SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ internally uses QRhi.

SGRElementBufferObject(SGRBaseRenderer* renderControl, int bufferSize);

Creates a SGRElementBufferObject with a size of bufferSize bytes associated to the SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ renderer renderControl.

Negative bufferSize will crash.

Passing nullptr to renderControl will crash.

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