sincerely
Singaporean
If you have not done so, read this full tutorial on how to use SGEXTN to build an application.
class SGRDataBuffer;
part of SGEXTN module SG_RI
GPU side buffer
list of all including inherited members
preprocessor file inclusion directive: #include ‹SGRDataBuffer.h›
CMake target for BuildLah: SGEXTN::SG_RI
see this link for more information about BuildLah
parent class: (none)
children classes: SGRElementBufferObject, SGRVertexBufferObject
void doubleBuffer() const;
[[nodiscard]] int length() const;
SGRDataBuffer represent a GPU side data buffer used by SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ renderers to store information on the GPU. This is also the base class for SGRVertexBufferObject and SGRElementBufferObject.
SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ internally uses QRhi, SGRDataBuffer wraps QRhiBuffer.
Doubles the size of this SGRDataBuffer without losing data that it already contains.
Returns the length of this SGRDataBuffer.
©2025 05524F.sg (Singapore)