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If you have not done so, read this full tutorial on how to use SGEXTN to build an application.
(no source file, everything inside header)
class SGRGraphicsLanguageType;
part of SGEXTN module SG_RI
provides enum describing a GLSL type
list of all including inherited members
preprocessor file inclusion directive: #include ‹SGRGraphicsLanguageType.h›
CMake target for BuildLah: SGEXTN::SG_RI
see this link for more information about BuildLah
parent class: (none)
children classes: (none)
enum Type{ Float, UnsignedInt, Int };
SGRGraphicsLanguageType is used by SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ renderers to indicate the data type of information stored in a SGRVertexBufferObject.
SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ internally uses QRhi.
Indicates the GLSL type.
The number of data (scalar / vec2 / vec3 / vec4) is indicated separately.
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