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If you have not done so, read this full tutorial on how to use SGEXTN to build an application.

SGRGraphicsLanguageType

see header file

(no source file, everything inside header)

class SGRGraphicsLanguageType;

part of SGEXTN module SG_RI

provides enum describing a GLSL type

detailed description

list of all including inherited members

implementation details

preprocessor file inclusion directive: #include ‹SGRGraphicsLanguageType.h›

CMake target for BuildLah: SGEXTN::SG_RI

see this link for more information about BuildLah

parent class: (none)

children classes: (none)

instance member variables

enum Type{ Float, UnsignedInt, Int };

Detailed Description

SGRGraphicsLanguageType is used by SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ renderers to indicate the data type of information stored in a SGRVertexBufferObject.

Implementation Details

SG - RI ⁽㈳㈴㈳㈮㈱㈨㈠㈫ ㈧㈤㈱㈤⁾ internally uses QRhi.

enum Type{ Float, UnsignedInt, Int };

Indicates the GLSL type.

The number of data (scalar / vec2 / vec3 / vec4) is indicated separately.

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